The developers claim that it will make scavenging “fairer and more consistent”. In the end, it all boils down to a battle of attrition…how many levels will you clear out before finally succumbing to the horde? On a semi-related note, the resource system has been re-worked slightly across all game modes. Infected become faster, freaks become more frequent, dots disappear from the UI, and cars become more scarce. The items sitting in your community locker carry over, but most of your resources (food, medicine, etc.) don’t.Īs you progress from map to map (which oddly remains the same), the difficulty increases. The kicker is that you can’t take everything or everyone with you, forcing you to make some pretty tough decisions. When you’re out of supplies and need more, you’ll be forced to proceed to the next area via an “RV” that you’ll need to first find and repair. You’ll be going around, looting supplies and eventually exhausting everything the map has to offer. Rather, think of it as a series of levels. At any rate, “Breakdown” introduces a new survival/sandbox mode that doesn’t confine you to just one large map. It probably goes without saying that you’ll need the core game in order to play the DLC, but I figured I’d put that out there anyway. State of Decay: Breakdown DLC (Windows, XBox 360)
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